国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

USEUROPEAFRICAASIA 中文雙語Fran?ais
Business
Home / Business / Industries

Online entertainment enters 'golden age'

By Fan Feifei | China Daily | Updated: 2017-06-02 07:19

China's online entertainment industry has entered a golden era as more and more Chinese consumers are willing to pay for online games, video, livestreaming platforms and other entertainment content, an internet trends report said.

The report, by "Queen of the Net" Mary Meeker who's now with the venture capital firm Kleiner Perkins Caufield & Byers, said China rose rapidly in the mobile internet industry, with the number of mobile internet users surpassing 700 million in 2016, up 12 percent year-on-year.

The report said although entertainment consumption only accounts for 3 percent of Chinese consumers' overall spending, which is lower than the average of 9 percent in developed countries and regions, the growth potential is still huge. Meeker said that China's entertainment industry is in a "golden age".

Pay-to-watch is becoming popular and Chinese people are becoming accustomed to paying for online entertainment content, including online games, videos, literature, music and livestreaming platforms.

The paying viewers of the three major video-streaming companies-iQiyi, Youku Tudou Inc and Tencent Holdings Ltd-reached more than 70 million in the first quarter, twice that in the same period last year.

Chinese audiences are increasingly willing to purchase a variety of membership packages offered by these sites, to watch TV dramas and other content.

Statistics from Beijing-based internet consultancy Analysys showed that the number of paying users of internet videos will increase from 61.3 million in 2016 to 108.8 million in 2019. The revenue is expected to reach 15.1 billion yuan ($2.2 billion) in 2017.

Feng Jun, a senior analyst at EntGroup Inc, a research center for the entertainment industry, said: "The market for paying users of livestreaming websites will continue its rapid growth in the next two to three years."

Feng added that the habit of paying for what they watch is now forming. "We expect online content to be wide-ranging to satisfy different audience groups. There will be personalized, elaborate, value-added services as well."

The report said China has surpassed the United States to become the largest game market. The revenue from game software reached about $25 billion in China last year.

Most Viewed in 24 Hours
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
 
江达县| 阿克| 广宗县| 阿城市| 克什克腾旗| 达孜县| 余庆县| 三亚市| 汤阴县| 淮阳县| 平湖市| 曲阳县| 洛扎县| 秭归县| 孙吴县| 曲松县| 中牟县| 尚义县| 巧家县| 泰顺县| 青河县| 神农架林区| 鸡东县| 潼关县| 成都市| 濉溪县| 亚东县| 招远市| 吴忠市| 临清市| 三都| 海阳市| 元朗区| 闽侯县| 金昌市| 台州市| 文昌市| 西盟| 灵璧县| 南岸区| 吉木乃县|