国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

The global embrace of Chinese culture

From video games to team ceremonies and ice cream, country making deeper global connections

By Deng Zhangyu | China Daily | Updated: 2026-03-08 07:21
Share
Share - WeChat
A student tries on a traditional Chinese ethnic costume during an event marking International Chinese Language Day in Moscow on April 20. ALEXANDER ZEMLIANICHENKO JR/XINHUA

Increased visibility

The development of internet technology has made cultural dissemination more efficient, turning the world into a global village, Shu said.

For Generation Z, and other younger generations who prefer living in virtual worlds, advances in gaming technology have provided them with more opportunities to engage with Chinese culture in digital spaces.

"To understand the Chinese 'spirit of chivalry' in the martial arts game Where Winds Meet, I dove into the history of the Five Dynasties and Ten Kingdoms (907-960) period," commented Jason, a gamer from North America, on a game forum.

"Now, I can even name the locations of the 16 prefectures of ancient China within the game."

Jason's remarks on Steam encapsulate the cultural discovery journey undertaken by millions of players worldwide.

The martial arts game, set against the backdrop of ancient China, showcases a rich tapestry of traditional Chinese architecture, ancient capital cities, and key outposts and trading hubs along the ancient Silk Road. It has captivated a global audience, attracting over 9 million players overseas within just two weeks of its launch, with mobile pre-registrations surpassing 5 million, according to developer NetEase. By December 2025, its global player base had surged to 15 million.

Following the success of Black Myth: Wukong, which sold nearly 30 million copies and won the Golden Joystick Award for Game of the Year, Chinese martial arts games have achieved a reputation reversal.

Overseas players have transitioned from unfamiliarity with "Eastern fantasy" to proactively researching intangible cultural heritage elements and historical backgrounds in the games, even voluntarily correcting cultural misunderstandings.

Li Zhigang, a 25-year-old martial arts game enthusiast, said it is not rare to encounter Chinese martial arts game players who speak different languages. Recently, he made an effort to learn English to introduce foreign players to the historical background and characters, such as Emperor Zhao Kuangyin of the Song Dynasty (960-1279), in Where Winds Meet. Occasionally, he also explains the core values and philosophies of China's martial arts to other players.

In November, while playing another martial arts game Sword of Justice, he led a 12-member team that included players from Thailand, Vietnam and Malaysia. Li used broken English to guide everyone on how to collaborate. After three hours of teamwork, one player messaged Li asking him to teach some basic Chinese phrases commonly used during gameplay.

"I find it very interesting. One of my main motivations for learning English now is to explain the cultural background of China to foreign players," he said.

|<< Previous 1 2 3 4 5 Next   >>|
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
阜阳市| 政和县| 奉贤区| 睢宁县| 木兰县| 会宁县| 雷波县| 沭阳县| 米泉市| 建始县| 长海县| 兴仁县| 磐安县| 天水市| 周口市| 民勤县| 石城县| 太白县| 新昌县| 龙州县| 廊坊市| 兴山县| 贡嘎县| 朝阳市| 宝丰县| 迭部县| 磐石市| 广东省| 白河县| 昌图县| 崇仁县| 叙永县| 湾仔区| 鞍山市| 云霄县| 灵川县| 陇川县| 桃园县| 邢台县| 万荣县| 富阳市|