国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Industries

Sector's top line performs better after 2-yr slump

By CHENG YU | China Daily | Updated: 2024-11-29 10:34
Share
Share - WeChat
Members of LGD Gaming club enter the arena of King Pro League Summer 2024 in Shanghai on Aug 29. [Photo/China Daily]

China's esports industry is staging a comeback by reversing a two-year revenue slump in the first half of the year, fueled by a growing user base, stronger international influence and government support, said a recent industry report.

According to the report by the China Audio-Video and Digital Publishing Association, China remained the world's largest esports market by user base in the first half of this year, with approximately 490 million users, up 0.52 percent from last year.

Revenue from the esports sector hit 12.02 billion yuan ($1.65 billion) in the first six months of the year, an increase of 4.43 percent year-on-year. Such momentum is largely driven by game livestreaming, which accounted for nearly 80 percent of the total.

Zhang Yijun, vice-chairman of the association, said that since the beginning of the year, the industry is benefiting from fresh policy initiatives from both central and local governments to nurture high-quality growth.

Cities like Shenzhen, Guangdong province, have rolled out generous rewards for esports game development and competitions. For example, new games achieving significant popularity can receive up to 2 million yuan, while high-profile tournaments are eligible for up to 5-8 million yuan in subsidies.

In addition to hosting international esports events, China is collaborating with international organizations to create new standards for esports through initiatives like the International Esports Federation's working group.

Also, esports has been recognized as an official profession, leading to the creation of university programs and professional training paths to meet the growing demand for skilled talent in the industry.

"The policies have clear goals and structured plans, which aim to enhance the esports ecosystem and promote the sector's international reach," Zhang said, adding that the global appeal of Chinese esports has been expanded.

Overseas tournaments have reached peak audiences of over 2 million viewers per match, with events in Southeast Asia becoming some of the most popular in Indonesia, the Philippines and Malaysia.

Zhang said that China is also targeting new markets. While Japanese, Southeast Asian and Latin American audiences remain vital, recent tournaments in Europe, North Africa and South Asia indicate a strategic push to broaden global influence, he said.

"The industry's dual strategy of going global and bringing events to China has deepened international exchanges and elevated China's esports profile as a whole," he added.

Another milestone is the fact that esports was included as an official medal event at the 19th Asian Games, which was held from Sept 23 to Oct 8 of last year in Hangzhou, capital of Zhejiang province.

Kenneth Fok Kai-kong, president of the Asian Electronic Sports Federation, said at a sports summit in July: "The Asian esports industry is booming, and has already unleashed its huge potential. It has the power to connect people from different backgrounds, cultures, countries and regions."

Mars Hou, vice-president of Tencent Games and general manager of Tencent Esports, said: "Esports is a booming new industry in the digital era, and we have millions of esports players and spectators.

"We expect to have further communication and cooperation with more partners in sectors such as international communication, talent selection and nurturing, digital sports studies, and industry standardization."

Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
连江县| 延津县| 西藏| 余姚市| 于都县| 准格尔旗| 海淀区| 和硕县| 陆河县| 崇义县| 霸州市| 类乌齐县| 宽甸| 长寿区| 依安县| 扶风县| 新泰市| 车致| 开阳县| 集贤县| 蓝田县| 枞阳县| 乐都县| 海盐县| 鹤庆县| 普陀区| 岑巩县| 彰武县| 资源县| 繁峙县| 衡阳县| 山丹县| 海盐县| 垫江县| 顺义区| 上饶市| 盐亭县| 阿图什市| 姜堰市| 衡阳市| 遂宁市|