国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Opinion
Home / Opinion / Opinion Line

Recognition of e-gaming as an occupation is sign of the times

China Daily | Updated: 2019-02-01 07:49
Share
Share - WeChat
Players from Chinese club Invictus Gaming can't contain their emotions after winning the League of Legends World Championship in Incheon, South Korea, on Nov 3. Photo provided to China Daily

The Ministry of Human Resources and Social Security recently included e-sports competitor and e-sports operator among 15 occupations it newly recognizes. Beijing News comments:

The recognition of e-sports competitors and operators as an occupation has stirred a heated discussion on its possible consequences. Some think the move will boost the development of the e-sports industry, while some worry that this will make more young people addicted to online games.

Like it or not, large numbers of people are earning their living in the online game industry. About 420 million people in China play online games, accounting for 57 percent of the total network user population in the country.

And it is estimated the scale of the online game industry last year was about 234.5 billion yuan ($35 billion), with the revenue of the online game industry growing rapidly over the past five years, when the annual growth rate has ranged from 16 percent to 38 percent.

It is the same case for the other occupations that are newly recognized by the ministry. Like the e-sports practitioners, many of these occupations have existed long before the government's recognition, and some of them have already assumed important roles in boosting social and economic development.

The online game addiction worry is largely based on some people's prejudice against online games and e-sports.

The emergence of new occupations comes with the advancement of technology. For instance, information technology engineers and software programmers, who used to be regarded as techno geeks in the 1980s and 1990s before the popularization of information technology, have long been accepted as respectable occupations.

The government's recognition of 15 emerging professions shows its responsiveness to, and support of technological advancement, which will prompt policymakers to appreciate the importance of the emerging technologies and demonstrate more foresight when drawing up policies for their development.

Most Viewed in 24 Hours
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
扶风县| 三原县| 扶余县| 突泉县| 克东县| 文水县| 称多县| 平果县| 宿州市| 庄河市| 苗栗县| 云龙县| 荔浦县| 徐州市| 房山区| 沙坪坝区| 广水市| 武宁县| 本溪| 甘孜县| 金坛市| 靖州| 中江县| 鸡西市| 浪卡子县| 拉萨市| 漳浦县| 乐都县| 固镇县| 玛曲县| 台安县| 临武县| 凉山| 宁阳县| 博湖县| 玉环县| 内江市| 巨鹿县| 广水市| 恭城| 图们市|