国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語(yǔ)Fran?ais
China
Home / China / Society

Peking University's new electronic games class popular with students

By Wu Yan | chinadaily.com.cn | Updated: 2018-03-23 17:50
Share
Share - WeChat
E-sports competitions, boasting sleek production values, have been drawing tens of thousands of spectators to venues around the country, not to mention generating billions of views online, as the industry goes from strength to strength. CHINA DAILY

Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported.

The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons.

"The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems," said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering & Computer Science.

Chen wants the course content to have variety.

Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games.

Some students even have the opportunity to attend electronic sports competitions for close observation.

According to the 2017 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan ($34.6 billion), catching up with the US, the world leader that year at $36 billion.

Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students.

The course is not meant to challenge traditional thinking, said Chen. "I like playing games, but I deeply understand the problems that games have caused."

Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long.

A report from the Wall Street Journal reveals that almost all Chinese people have mobile phones and one-third of phone users are game players.

"In 20 years, Chinese people of all ages have played electronic games and the development of the industry will affect many people," said Chen. "Our students are projected to make or enforce policies. It matters how they think and lead the industry's development."

"I have a sense of mission. I want more students know what electronic games are -- the benefits and problems," he said.

In response to widespread criticism of electronic games luring adolescents into addiction, Chen believes the government, game companies and parents should work together to change the situation.

"In the future, the government can order biological detectors to be installed on all games, to identify whether the player is an adolescent through fingerprints and irises," Chen said.

Also, game companies should have moral standards when developing games and parents should not simply use games to comfort a crying child.

He also suggested having the government collect a tax based on the time a player spends on a game. "Playing consumes national productivity," said Chen. "Game companies earn profits from games but also have to pay for the productivity consumed in playing games."

Chen's course on electronic games is not an innovation. In 2016, the Ministry of Education authorized 13 new disciplines and "electronic sports and management" was one of them.

In the same year, a higher vocational college in Inner Mongolia autonomous region opened a course on electronic sports, the first of its kind in the country.

In 2017, the Communication University of China set up a major for Digital Media & Arts (oriented in digital entertainment), which focuses on the planning and operation of digital games.

Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
 
修水县| 梅河口市| 靖西县| 和政县| 育儿| 和政县| 若羌县| 晋中市| 元朗区| 资阳市| 济宁市| 平度市| 巴彦淖尔市| 颍上县| 深州市| 类乌齐县| 剑川县| 淅川县| 乌兰浩特市| 顺平县| 仁布县| 舒城县| 竹北市| 光山县| 多伦县| 石棉县| 怀远县| 银川市| 铅山县| 榆林市| 沭阳县| 马龙县| 长岭县| 江北区| 石景山区| 海丰县| 棋牌| 铅山县| 嘉黎县| 北辰区| 溧水县|